Daisy | Sora | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 72/89 (85 units) |
Walk Speed | 64/89 (0.924) | 81/89 (0.820) |
Run Speed | 60/89 (1.595) | 65/89 (1.580) |
Dash Speed | 57/89 (1.826) | 70/89 (1.780) |
Air Speed | 48/89 (1.029) | 65/89 (0.960) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 9 Up B |
OoS 2 | Frame 8 Nair | Frame 11 Nair/Grab |
OoS 3 | Frame 9 Bair | Frame 13 Fair |
Fall Speed | 87/89 (1.190) | 66/89 (1.440) |
Fast Fall Speed | 87/89 (1.904) | 64/89 (2.304) |
Gravity | 81/89 (0.070) | 86/89 (0.064) |
Air Acceleration | 2/89 (0.120) | 15/89 (0.096) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 24/89 (17.200) |
Full Jump | 66/89 (30.030) | 68/89 (30.000) |
Air Jump | 62/89 (30.030) | 12/89 (40.000) |
Special | None | None |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | •Good reach and safe moves to pressure with •Long-lasting hitboxes on many of his moves •Excellent recovery, with many options for getting back to the stage •Great potential for edgeguarding |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | •Very lightweight •Very floaty, and somewhat slow mobility •Somewhat difficult to KO with |