Daisy | Zero Suit Samus | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 64/89 (89 units) | 77/89 (80 units) |
Walk Speed | 64/89 (0.924) | 5/89 (1.470) |
Run Speed | 60/89 (1.595) | 7/89 (2.310) |
Dash Speed | 57/89 (1.826) | 2/89 (2.420) |
Air Speed | 48/89 (1.029) | 10/89 (1.260) |
Shield Grab (F) | 1/89 (Frame 10) | 74/89 (Frame 15) |
OoS 1 | Frame 7 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Nair | Frame 9 Fair/Uair |
OoS 3 | Frame 9 Bair | Frame 10 Up Smash |
Fall Speed | 87/89 (1.190) | 27/89 (1.700) |
Fast Fall Speed | 87/89 (1.904) | 28/89 (2.720) |
Gravity | 81/89 (0.070) | 15/89 (0.120) |
Air Acceleration | 2/89 (0.120) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 65/89 (14.500) | 2/89 (21.350) |
Full Jump | 66/89 (30.030) | 3/89 (44.500) |
Air Jump | 62/89 (30.030) | 7/89 (44.200) |
Special | None | Crouch Walk, Wall Jump, Tether |
Strengths | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter | • Several recovery options to choose from (Up B, Down B, Side B) • Great at edgeguarding (Forward Aerial, Back Aerial) • Extremely quick • Can paralyze and bury opponents to set up for follow-ups (B, Down B, Down Smash) • Very good at snuffing out opponents' landings |
Weaknesses | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing | • Mediocre grab game • Endlag on her Specials (B, Side B, Up B) • Sometimes struggles to kill |