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Dark Pit vs Banjo & Kazooie

Dark Pit
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Dark Pit

Banjo & Kazooie

Dark Pit ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)40/89 (96 units)19/89 (106 units)
Walk Speed21/89 (1.259)52/89 (1.060)
Run Speed33/89 (1.828)12/89 (2.180)
Dash Speed18/89 (2.090)80/89 (1.680)
Air Speed72/89 (0.935)78/89 (0.920)
Shield Grab (F)1/89 (Frame 10)36/89 (Frame 11)
OoS 1
Frame 6
Up Smash
Frame 9
Up Smash
OoS 2
Frame 7
Nair
Frame 10
Uair
OoS 3
Frame 10
Grab
Frame 11
Bair/Grab
Fall Speed62/89 (1.480)22/89 (1.760)
Fast Fall Speed60/89 (2.368)22/89 (2.816)
Gravity65/89 (0.081)23/89 (0.110)
Air Acceleration43/89 (0.075)48/89 (0.070)
Jumps43
Short Hop62/89 (14.930)15/89 (17.800)
Full Jump56/89 (31.000)72/89 (29.800)
Air Jump84/89 (23.701)89/89 (20.526)
SpecialNoneNone
Strengths
• Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards
• Good mobility (fast movement)
• Access to a projectile (B)
• Down Special can reflect projectiles and shield attacks

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Somewhat low damage output
• Struggles to land after being put in disadvantage
• Struggles to take stocks early

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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