Dark Pit | Dark Samus | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 10/89 (108 units) |
Walk Speed | 21/89 (1.259) | 44/89 (1.115) |
Run Speed | 33/89 (1.828) | 50/89 (1.654) |
Dash Speed | 18/89 (2.090) | 50/89 (1.870) |
Air Speed | 72/89 (0.935) | 34/89 (1.103) |
Shield Grab (F) | 1/89 (Frame 10) | 87/89 (Frame 19) |
OoS 1 | Frame 6 Up Smash | Frame 4 Up B |
OoS 2 | Frame 7 Nair | Frame 8 Uair |
OoS 3 | Frame 10 Grab | Frame 11 Nair/Up Smash |
Fall Speed | 62/89 (1.480) | 75/89 (1.330) |
Fast Fall Speed | 60/89 (2.368) | 75/89 (2.128) |
Gravity | 65/89 (0.081) | 75/89 (0.075) |
Air Acceleration | 43/89 (0.075) | 21/89 (0.090) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 10/89 (18.000) |
Full Jump | 56/89 (31.000) | 13/89 (37.000) |
Air Jump | 84/89 (23.701) | 19/89 (37.000) |
Special | None | Wall Jump, Tether |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo |