Dark Pit | Ganondorf | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 5/89 (118 units) |
Walk Speed | 21/89 (1.259) | 82/89 (0.767) |
Run Speed | 33/89 (1.828) | 86/89 (1.340) |
Dash Speed | 18/89 (2.090) | 50/89 (1.870) |
Air Speed | 72/89 (0.935) | 86/89 (0.830) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Up Smash | Frame 10 Nair |
OoS 2 | Frame 7 Nair | Frame 11 Uair |
OoS 3 | Frame 10 Grab | Frame 12 Grab |
Fall Speed | 62/89 (1.480) | 33/89 (1.650) |
Fast Fall Speed | 60/89 (2.368) | 34/89 (2.640) |
Gravity | 65/89 (0.081) | 27/89 (0.108) |
Air Acceleration | 43/89 (0.075) | 82/89 (0.040) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 83/89 (12.240) |
Full Jump | 56/89 (31.000) | 84/89 (25.490) |
Air Jump | 84/89 (23.701) | 80/89 (26.000) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata |