Dark Pit | Greninja | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 66/89 (88 units) |
Walk Speed | 21/89 (1.259) | 4/89 (1.502) |
Run Speed | 33/89 (1.828) | 8/89 (2.288) |
Dash Speed | 18/89 (2.090) | 14/89 (2.178) |
Air Speed | 72/89 (0.935) | 11/89 (1.239) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 6 Up Smash | Frame 8 Bair |
OoS 2 | Frame 7 Nair | Frame 10 Uair |
OoS 3 | Frame 10 Grab | Frame 12 Up Smash |
Fall Speed | 62/89 (1.480) | 9/89 (1.850) |
Fast Fall Speed | 60/89 (2.368) | 9/89 (2.960) |
Gravity | 65/89 (0.081) | 3/89 (0.180) |
Air Acceleration | 43/89 (0.075) | 31/89 (0.080) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 1/89 (22.110) |
Full Jump | 56/89 (31.000) | 2/89 (46.000) |
Air Jump | 84/89 (23.701) | 5/89 (46.000) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO |