Dark Pit | Ice Climbers | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 53/89 (92 units) |
Walk Speed | 21/89 (1.259) | 55/89 (1.008) |
Run Speed | 33/89 (1.828) | 72/89 (1.530) |
Dash Speed | 18/89 (2.090) | 80/89 (1.680) |
Air Speed | 72/89 (0.935) | 86/89 (0.830) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Up Smash | Frame 9 Nair |
OoS 2 | Frame 7 Nair | Frame 10 Uair |
OoS 3 | Frame 10 Grab | Frame 11 Bair |
Fall Speed | 62/89 (1.480) | 80/89 (1.300) |
Fast Fall Speed | 60/89 (2.368) | 80/89 (2.080) |
Gravity | 65/89 (0.081) | 62/89 (0.082) |
Air Acceleration | 43/89 (0.075) | 21/89 (0.090) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 32/89 (16.750) |
Full Jump | 56/89 (31.000) | 25/89 (34.690) |
Air Jump | 84/89 (23.701) | 32/89 (34.690) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Very powerful attacks when together (attacks hit twice) • Acting as a pair gives them large hitboxes • Very powerful combos and grab game |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Terrible recovery when separated, and very weak overall when alone • Very hard to fully take advantage of |