Dark Pit | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 88/89 (68 units) |
Walk Speed | 21/89 (1.259) | 87/89 (0.735) |
Run Speed | 33/89 (1.828) | 87/89 (1.271) |
Dash Speed | 18/89 (2.090) | 82/89 (1.650) |
Air Speed | 72/89 (0.935) | 3/89 (1.332) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up Smash | Frame 5 Down B (Air) |
OoS 2 | Frame 7 Nair | Frame 9 Nair |
OoS 3 | Frame 10 Grab | Frame 10 Grab/Dair |
Fall Speed | 62/89 (1.480) | 89/89 (0.980) |
Fast Fall Speed | 60/89 (2.368) | 89/89 (1.568) |
Gravity | 65/89 (0.081) | 89/89 (0.053) |
Air Acceleration | 43/89 (0.075) | 1/89 (0.130) |
Jumps | 4 | 6 |
Short Hop | 62/89 (14.930) | 87/89 (11.260) |
Full Jump | 56/89 (31.000) | 87/89 (19.170) |
Air Jump | 84/89 (23.701) | 83/89 (24.866) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |