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Dark Pit vs Joker

Dark Pit
vs
Joker

Compare SSBU Fighter Stats

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Dark Pit

Joker

Dark Pit ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)40/89 (96 units)52/89 (93 units)
Walk Speed21/89 (1.259)43/89 (1.120)
Run Speed33/89 (1.828)18/89 (2.060)
Dash Speed18/89 (2.090)45/89 (1.900)
Air Speed72/89 (0.935)37/89 (1.100)
Shield Grab (F)1/89 (Frame 10)1/89 (Frame 10)
OoS 1
Frame 6
Up Smash
Frame 8
Uair
OoS 2
Frame 7
Nair
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 10
Grab
Frame 15
Nair
Fall Speed62/89 (1.480)39/89 (1.630)
Fast Fall Speed60/89 (2.368)4/89 (3.097)
Gravity65/89 (0.081)11/89 (0.127)
Air Acceleration43/89 (0.075)31/89 (0.080)
Jumps42
Short Hop62/89 (14.930)69/89 (14.200)
Full Jump56/89 (31.000)45/89 (32.500)
Air Jump84/89 (23.701)36/89 (34.000)
SpecialNoneTether, Wall Jump
Strengths
• Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards
• Good mobility (fast movement)
• Access to a projectile (B)
• Down Special can reflect projectiles and shield attacks

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
Weaknesses
• Somewhat low damage output
• Struggles to land after being put in disadvantage
• Struggles to take stocks early

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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