Dark Pit | Joker | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 52/89 (93 units) |
Walk Speed | 21/89 (1.259) | 43/89 (1.120) |
Run Speed | 33/89 (1.828) | 18/89 (2.060) |
Dash Speed | 18/89 (2.090) | 45/89 (1.900) |
Air Speed | 72/89 (0.935) | 37/89 (1.100) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up Smash | Frame 8 Uair |
OoS 2 | Frame 7 Nair | Frame 10 Fair/Bair/Up Smash/Grab |
OoS 3 | Frame 10 Grab | Frame 15 Nair |
Fall Speed | 62/89 (1.480) | 39/89 (1.630) |
Fast Fall Speed | 60/89 (2.368) | 4/89 (3.097) |
Gravity | 65/89 (0.081) | 11/89 (0.127) |
Air Acceleration | 43/89 (0.075) | 31/89 (0.080) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 69/89 (14.200) |
Full Jump | 56/89 (31.000) | 45/89 (32.500) |
Air Jump | 84/89 (23.701) | 36/89 (34.000) |
Special | None | Tether, Wall Jump |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Very low lag on most attacks • Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab) • Super armor on down B, which doubles as a quick counter with Arsene • Good recovery • Two projectiles (neutral and side B) • Extremely powerful with Arsene |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Struggles to KO without Arsene • Recovery is exploitable when Arsene is out (Lack of hitbox) • Lack of good Out of Shield options. |