Dark Pit | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 27/89 (103 units) |
Walk Speed | 21/89 (1.259) | 80/89 (0.825) |
Run Speed | 33/89 (1.828) | 37/89 (1.760) |
Dash Speed | 18/89 (2.090) | 37/89 (1.936) |
Air Speed | 72/89 (0.935) | 30/89 (1.120) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up Smash | Frame 6 Up B |
OoS 2 | Frame 7 Nair | Frame 8 Uair |
OoS 3 | Frame 10 Grab | Frame 9 Nair/Up Smash |
Fall Speed | 62/89 (1.480) | 43/89 (1.600) |
Fast Fall Speed | 60/89 (2.368) | 66/89 (2.240) |
Gravity | 65/89 (0.081) | 15/89 (0.120) |
Air Acceleration | 43/89 (0.075) | 84/89 (0.035) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 59/89 (15.000) |
Full Jump | 56/89 (31.000) | 81/89 (26.000) |
Air Jump | 84/89 (23.701) | 64/89 (29.500) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |