Dark Pit | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 3/89 (127 units) |
Walk Speed | 21/89 (1.259) | 54/89 (1.029) |
Run Speed | 33/89 (1.828) | 76/89 (1.496) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 72/89 (0.935) | 89/89 (0.735) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Up Smash | Frame 10 Nair |
OoS 2 | Frame 7 Nair | Frame 12 Grab |
OoS 3 | Frame 10 Grab | Frame 13 Uair |
Fall Speed | 62/89 (1.480) | 2/89 (1.950) |
Fast Fall Speed | 60/89 (2.368) | 2/89 (3.120) |
Gravity | 65/89 (0.081) | 37/89 (0.097) |
Air Acceleration | 43/89 (0.075) | 70/89 (0.050) |
Jumps | 4 | 5 |
Short Hop | 62/89 (14.930) | 43/89 (16.020) |
Full Jump | 56/89 (31.000) | 43/89 (32.850) |
Air Jump | 84/89 (23.701) | 72/89 (28.503) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |