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Dark Pit vs Mario

Dark Pit
vs
Mario

Compare SSBU Fighter Stats

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Dark Pit

Mario

Dark Pit ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)40/89 (96 units)33/89 (98 units)
Walk Speed21/89 (1.259)35/89 (1.155)
Run Speed33/89 (1.828)37/89 (1.760)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed72/89 (0.935)14/89 (1.208)
Shield Grab (F)1/89 (Frame 10)1/89 (Frame 10)
OoS 1
Frame 6
Up Smash
Frame 3
Up B
OoS 2
Frame 7
Nair
Frame 6
Nair
OoS 3
Frame 10
Grab
Frame 7
Uair
Fall Speed62/89 (1.480)58/89 (1.500)
Fast Fall Speed60/89 (2.368)57/89 (2.400)
Gravity65/89 (0.081)54/89 (0.087)
Air Acceleration43/89 (0.075)31/89 (0.080)
Jumps42
Short Hop62/89 (14.930)16/89 (17.540)
Full Jump56/89 (31.000)16/89 (36.330)
Air Jump84/89 (23.701)22/89 (36.330)
SpecialNoneWall Jump
Strengths
• Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards
• Good mobility (fast movement)
• Access to a projectile (B)
• Down Special can reflect projectiles and shield attacks

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
Weaknesses
• Somewhat low damage output
• Struggles to land after being put in disadvantage
• Struggles to take stocks early

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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