Dark Pit | Mega Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 29/89 (102 units) |
Walk Speed | 21/89 (1.259) | 42/89 (1.132) |
Run Speed | 33/89 (1.828) | 58/89 (1.602) |
Dash Speed | 18/89 (2.090) | 35/89 (1.958) |
Air Speed | 72/89 (0.935) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up Smash | Frame 7 Bair |
OoS 2 | Frame 7 Nair | Frame 8 Up Smash |
OoS 3 | Frame 10 Grab | Frame 10 Nair/Grab |
Fall Speed | 62/89 (1.480) | 13/89 (1.800) |
Fast Fall Speed | 60/89 (2.368) | 13/89 (2.880) |
Gravity | 65/89 (0.081) | 30/89 (0.107) |
Air Acceleration | 43/89 (0.075) | 6/89 (0.110) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 86/89 (11.490) |
Full Jump | 56/89 (31.000) | 44/89 (32.800) |
Air Jump | 84/89 (23.701) | 47/89 (32.800) |
Special | None | Wall Jump |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |