Dark Pit | Meta Knight | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 77/89 (80 units) |
Walk Speed | 21/89 (1.259) | 24/89 (1.239) |
Run Speed | 33/89 (1.828) | 16/89 (2.090) |
Dash Speed | 18/89 (2.090) | 11/89 (2.211) |
Air Speed | 72/89 (0.935) | 47/89 (1.040) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up Smash | Frame 7 Dair |
OoS 2 | Frame 7 Nair | Frame 8 Up B/Up Smash |
OoS 3 | Frame 10 Grab | Frame 9 Nair/Uair |
Fall Speed | 62/89 (1.480) | 32/89 (1.660) |
Fast Fall Speed | 60/89 (2.368) | 33/89 (2.656) |
Gravity | 65/89 (0.081) | 23/89 (0.110) |
Air Acceleration | 43/89 (0.075) | 43/89 (0.075) |
Jumps | 4 | 6 |
Short Hop | 62/89 (14.930) | 72/89 (13.920) |
Full Jump | 56/89 (31.000) | 51/89 (32.000) |
Air Jump | 84/89 (23.701) | 88/89 (20.914) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Moveset contains many good combo starters • Small hurtbox makes it hard to hit him • Multiple jumps and powerful recovery allow him to recover easily • Great at edgeguarding • Very good at recovering from disadvantage (Down B is useful for this) • High air speed |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Struggles to take stocks when combos don't land • Poor range despite having a sword • Can struggle against characters with projectiles |