Dark Pit | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 79/89 (79 units) |
Walk Speed | 21/89 (1.259) | 18/89 (1.260) |
Run Speed | 33/89 (1.828) | 9/89 (2.255) |
Dash Speed | 18/89 (2.090) | 6/89 (2.255) |
Air Speed | 72/89 (0.935) | 4/89 (1.313) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up Smash | Frame 9 Up Smash |
OoS 2 | Frame 7 Nair | Frame 10 Nair/Fair |
OoS 3 | Frame 10 Grab | Frame 11 Grab |
Fall Speed | 62/89 (1.480) | 53/89 (1.550) |
Fast Fall Speed | 60/89 (2.368) | 51/89 (2.480) |
Gravity | 65/89 (0.081) | 62/89 (0.082) |
Air Acceleration | 43/89 (0.075) | 48/89 (0.070) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 18/89 (17.500) |
Full Jump | 56/89 (31.000) | 55/89 (31.110) |
Air Jump | 84/89 (23.701) | 1/89 (57.350) |
Special | None | Wall Jump |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |