Dark Pit | Ness | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 48/89 (94 units) |
Walk Speed | 21/89 (1.259) | 71/89 (0.907) |
Run Speed | 33/89 (1.828) | 57/89 (1.609) |
Dash Speed | 18/89 (2.090) | 57/89 (1.826) |
Air Speed | 72/89 (0.935) | 57/89 (1.007) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up Smash | Frame 8 N Air |
OoS 2 | Frame 7 Nair | Frame 10 Up Smash/Down B (Air)/Grab |
OoS 3 | Frame 10 Grab | Frame 11 Fair/Uair |
Fall Speed | 62/89 (1.480) | 79/89 (1.310) |
Fast Fall Speed | 60/89 (2.368) | 79/89 (2.096) |
Gravity | 65/89 (0.081) | 73/89 (0.077) |
Air Acceleration | 43/89 (0.075) | 9/89 (0.100) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 33/89 (16.650) |
Full Jump | 56/89 (31.000) | 26/89 (34.480) |
Air Jump | 84/89 (23.701) | 6/89 (45.650) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Has a kill throw (Back Throw) • Very powerful aerial attacks (esp. Bair, Fair, and Dair) • Useful projectiles for zoning opponents (Side Special / Up Special) • Very good at edgeguarding (Down Smash) • Several powerful combos |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Poor recovery (Up B) • Poor range, often losing to swords or other projectiles • Poor mobility, with low ground and air speed |