Dark Pit | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 89/89 (62 units) |
Walk Speed | 21/89 (1.259) | 13/89 (1.302) |
Run Speed | 33/89 (1.828) | 28/89 (1.892) |
Dash Speed | 18/89 (2.090) | 29/89 (1.980) |
Air Speed | 72/89 (0.935) | 48/89 (1.029) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up Smash | Frame 6 Nair |
OoS 2 | Frame 7 Nair | Frame 7 Uair |
OoS 3 | Frame 10 Grab | Frame 8 Bair |
Fall Speed | 62/89 (1.480) | 6/89 (1.900) |
Fast Fall Speed | 60/89 (2.368) | 50/89 (2.500) |
Gravity | 65/89 (0.081) | 5/89 (0.140) |
Air Acceleration | 43/89 (0.075) | 9/89 (0.100) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 20/89 (17.430) |
Full Jump | 56/89 (31.000) | 15/89 (36.750) |
Air Jump | 84/89 (23.701) | 24/89 (36.020) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |