Dark Pit | Ridley | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 14/89 (107 units) |
Walk Speed | 21/89 (1.259) | 48/89 (1.100) |
Run Speed | 33/89 (1.828) | 10/89 (2.200) |
Dash Speed | 18/89 (2.090) | 68/89 (1.800) |
Air Speed | 72/89 (0.935) | 43/89 (1.050) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Up Smash | Frame 11 Nair |
OoS 2 | Frame 7 Nair | Frame 12 Up Smash/Grab |
OoS 3 | Frame 10 Grab | Frame 13 Fair/Bair |
Fall Speed | 62/89 (1.480) | 19/89 (1.780) |
Fast Fall Speed | 60/89 (2.368) | 19/89 (2.848) |
Gravity | 65/89 (0.081) | 45/89 (0.090) |
Air Acceleration | 43/89 (0.075) | 48/89 (0.070) |
Jumps | 4 | 3 |
Short Hop | 62/89 (14.930) | 69/89 (14.200) |
Full Jump | 56/89 (31.000) | 29/89 (34.000) |
Air Jump | 84/89 (23.701) | 82/89 (25.800) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Excellent range • Can jump 3 times • Very fast movement speed • Strong grab combos, and a command grab • Powerful smash attacks with large hitboxes |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Poor vertical recovery and easy to edgeguard • Extremely large hurtbox makes him a target for projectiles • Very easily comboed |