Dark Pit | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 19/89 (106 units) |
Walk Speed | 21/89 (1.259) | 34/89 (1.178) |
Run Speed | 33/89 (1.828) | 43/89 (1.725) |
Dash Speed | 18/89 (2.090) | 28/89 (2.002) |
Air Speed | 72/89 (0.935) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Up Smash | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 7 Nair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 10 Grab | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 62/89 (1.480) | 43/89 (1.600) |
Fast Fall Speed | 60/89 (2.368) | 43/89 (2.560) |
Gravity | 65/89 (0.081) | 45/89 (0.090) |
Air Acceleration | 43/89 (0.075) | 30/89 (0.085) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 8/89 (18.380) |
Full Jump | 56/89 (31.000) | 9/89 (38.000) |
Air Jump | 84/89 (23.701) | 16/89 (38.000) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |