Dark Pit | Sora | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 72/89 (85 units) |
Walk Speed | 21/89 (1.259) | 81/89 (0.820) |
Run Speed | 33/89 (1.828) | 65/89 (1.580) |
Dash Speed | 18/89 (2.090) | 70/89 (1.780) |
Air Speed | 72/89 (0.935) | 65/89 (0.960) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up Smash | Frame 9 Up B |
OoS 2 | Frame 7 Nair | Frame 11 Nair/Grab |
OoS 3 | Frame 10 Grab | Frame 13 Fair |
Fall Speed | 62/89 (1.480) | 66/89 (1.440) |
Fast Fall Speed | 60/89 (2.368) | 64/89 (2.304) |
Gravity | 65/89 (0.081) | 86/89 (0.064) |
Air Acceleration | 43/89 (0.075) | 15/89 (0.096) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 24/89 (17.200) |
Full Jump | 56/89 (31.000) | 68/89 (30.000) |
Air Jump | 84/89 (23.701) | 12/89 (40.000) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | •Good reach and safe moves to pressure with •Long-lasting hitboxes on many of his moves •Excellent recovery, with many options for getting back to the stage •Great potential for edgeguarding |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | •Very lightweight •Very floaty, and somewhat slow mobility •Somewhat difficult to KO with |