Dark Pit | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 53/89 (92 units) |
Walk Speed | 21/89 (1.259) | 50/89 (1.092) |
Run Speed | 33/89 (1.828) | 83/89 (1.397) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 72/89 (0.935) | 61/89 (0.987) |
Shield Grab (F) | 1/89 (Frame 10) | 83/89 (Frame 18) |
OoS 1 | Frame 6 Up Smash | Frame 6 Nair |
OoS 2 | Frame 7 Nair | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 10 Grab | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 62/89 (1.480) | 77/89 (1.320) |
Fast Fall Speed | 60/89 (2.368) | 77/89 (2.112) |
Gravity | 65/89 (0.081) | 71/89 (0.078) |
Air Acceleration | 43/89 (0.075) | 58/89 (0.060) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 49/89 (15.690) |
Full Jump | 56/89 (31.000) | 45/89 (32.500) |
Air Jump | 84/89 (23.701) | 51/89 (32.500) |
Special | None | Wall Jump |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |