Dark Pit | Zelda | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 40/89 (96 units) | 72/89 (85 units) |
Walk Speed | 21/89 (1.259) | 69/89 (0.914) |
Run Speed | 33/89 (1.828) | 81/89 (1.430) |
Dash Speed | 18/89 (2.090) | 35/89 (1.958) |
Air Speed | 72/89 (0.935) | 39/89 (1.092) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 6 Up Smash | Frame 6 Up B |
OoS 2 | Frame 7 Nair | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 10 Grab | Frame 14 Grab |
Fall Speed | 62/89 (1.480) | 71/89 (1.350) |
Fast Fall Speed | 60/89 (2.368) | 71/89 (2.160) |
Gravity | 65/89 (0.081) | 80/89 (0.071) |
Air Acceleration | 43/89 (0.075) | 55/89 (0.065) |
Jumps | 4 | 2 |
Short Hop | 62/89 (14.930) | 56/89 (15.240) |
Full Jump | 56/89 (31.000) | 54/89 (31.550) |
Air Jump | 84/89 (23.701) | 56/89 (31.550) |
Special | None | None |
Strengths | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |