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Dark Samus vs Banjo & Kazooie

Dark Samus
Banjo & Kazooie

Compare SSBU Fighter Stats


Dark Samus

Banjo & Kazooie

Dark Samus ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)19/89 (106 units)
Walk Speed44/89 (1.115)52/89 (1.060)
Run Speed50/89 (1.654)12/89 (2.180)
Dash Speed50/89 (1.870)80/89 (1.680)
Air Speed34/89 (1.103)78/89 (0.920)
Shield Grab (F)87/89 (Frame 19)36/89 (Frame 11)
OoS 1
Frame 4
Up B
Frame 9
Up Smash
OoS 2
Frame 8
Frame 10
OoS 3
Frame 11
Nair/Up Smash
Frame 11
Fall Speed75/89 (1.330)22/89 (1.760)
Fast Fall Speed75/89 (2.128)22/89 (2.816)
Gravity75/89 (0.075)23/89 (0.110)
Air Acceleration21/89 (0.090)48/89 (0.070)
Short Hop10/89 (18.000)15/89 (17.800)
Full Jump13/89 (37.000)72/89 (29.800)
Air Jump19/89 (37.000)89/89 (20.526)
SpecialWall Jump, TetherNone
• Access to several powerful projectiles that allow it to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for it to mix up its recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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