Dark Samus | Bayonetta | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 76/89 (81 units) |
Walk Speed | 44/89 (1.115) | 61/89 (0.945) |
Run Speed | 50/89 (1.654) | 37/89 (1.760) |
Dash Speed | 50/89 (1.870) | 37/89 (1.936) |
Air Speed | 34/89 (1.103) | 52/89 (1.019) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Uair | Frame 10 Fair/Side B (Air) |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Grab |
Fall Speed | 75/89 (1.330) | 20/89 (1.770) |
Fast Fall Speed | 75/89 (2.128) | 20/89 (2.832) |
Gravity | 75/89 (0.075) | 15/89 (0.120) |
Air Acceleration | 21/89 (0.090) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 2/89 (21.350) |
Full Jump | 13/89 (37.000) | 7/89 (39.000) |
Air Jump | 19/89 (37.000) | 9/89 (42.000) |
Special | Wall Jump, Tether | Wall Jump, Wall Cling |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land |