Dark Samus | Bowser Jr. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 10/89 (108 units) |
Walk Speed | 44/89 (1.115) | 64/89 (0.924) |
Run Speed | 50/89 (1.654) | 67/89 (1.566) |
Dash Speed | 50/89 (1.870) | 71/89 (1.760) |
Air Speed | 34/89 (1.103) | 27/89 (1.134) |
Shield Grab (F) | 87/89 (Frame 19) | 74/89 (Frame 15) |
OoS 1 | Frame 4 Up B | Frame 7 Up Smash |
OoS 2 | Frame 8 Uair | Frame 8 Item Throw(F) |
OoS 3 | Frame 11 Nair/Up Smash | Frame 9 Uair |
Fall Speed | 75/89 (1.330) | 33/89 (1.650) |
Fast Fall Speed | 75/89 (2.128) | 34/89 (2.640) |
Gravity | 75/89 (0.075) | 42/89 (0.092) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 34/89 (16.590) |
Full Jump | 13/89 (37.000) | 27/89 (34.400) |
Air Jump | 19/89 (37.000) | 33/89 (34.400) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |