Dark Samus | Bowser | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 1/89 (135 units) |
Walk Speed | 44/89 (1.115) | 73/89 (0.901) |
Run Speed | 50/89 (1.654) | 22/89 (1.971) |
Dash Speed | 50/89 (1.870) | 6/89 (2.255) |
Air Speed | 34/89 (1.103) | 21/89 (1.155) |
Shield Grab (F) | 87/89 (Frame 19) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Uair | Frame 9 Side B (air) |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Nair |
Fall Speed | 75/89 (1.330) | 20/89 (1.770) |
Fast Fall Speed | 75/89 (2.128) | 20/89 (2.832) |
Gravity | 75/89 (0.075) | 13/89 (0.125) |
Air Acceleration | 21/89 (0.090) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 48/89 (15.700) |
Full Jump | 13/89 (37.000) | 39/89 (33.000) |
Air Jump | 19/89 (37.000) | 49/89 (32.610) |
Special | Wall Jump, Tether | Crouch Walk |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves |