Dark Samus | Cloud | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 31/89 (100 units) |
Walk Speed | 44/89 (1.115) | 35/89 (1.155) |
Run Speed | 50/89 (1.654) | 13/89 (2.167) |
Dash Speed | 50/89 (1.870) | 16/89 (2.145) |
Air Speed | 34/89 (1.103) | 21/89 (1.155) |
Shield Grab (F) | 87/89 (Frame 19) | 68/89 (Frame 13) |
OoS 1 | Frame 4 Up B | Frame 7 Up B |
OoS 2 | Frame 8 Uair | Frame 8 Nair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Uair |
Fall Speed | 75/89 (1.330) | 30/89 (1.680) |
Fast Fall Speed | 75/89 (2.128) | 31/89 (2.688) |
Gravity | 75/89 (0.075) | 34/89 (0.098) |
Air Acceleration | 21/89 (0.090) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 28/89 (17.000) |
Full Jump | 13/89 (37.000) | 45/89 (32.500) |
Air Jump | 19/89 (37.000) | 51/89 (32.500) |
Special | Wall Jump, Tether | Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game |