Dark Samus | Dark Pit | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 40/89 (96 units) |
Walk Speed | 44/89 (1.115) | 21/89 (1.259) |
Run Speed | 50/89 (1.654) | 33/89 (1.828) |
Dash Speed | 50/89 (1.870) | 18/89 (2.090) |
Air Speed | 34/89 (1.103) | 72/89 (0.935) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 6 Up Smash |
OoS 2 | Frame 8 Uair | Frame 7 Nair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Grab |
Fall Speed | 75/89 (1.330) | 62/89 (1.480) |
Fast Fall Speed | 75/89 (2.128) | 60/89 (2.368) |
Gravity | 75/89 (0.075) | 65/89 (0.081) |
Air Acceleration | 21/89 (0.090) | 43/89 (0.075) |
Jumps | 2 | 4 |
Short Hop | 10/89 (18.000) | 62/89 (14.930) |
Full Jump | 13/89 (37.000) | 56/89 (31.000) |
Air Jump | 19/89 (37.000) | 84/89 (23.701) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early |