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Dark Samus vs Donkey Kong

Dark Samus
vs
Donkey Kong

Compare SSBU Fighter Stats

none
none

Dark Samus

Donkey Kong

Dark Samus ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)3/89 (127 units)
Walk Speed44/89 (1.115)10/89 (1.365)
Run Speed50/89 (1.654)29/89 (1.873)
Dash Speed50/89 (1.870)18/89 (2.090)
Air Speed34/89 (1.103)14/89 (1.208)
Shield Grab (F)87/89 (Frame 19)57/89 (Frame 12)
OoS 1
Frame 4
Up B
Frame 7
Up B (Air)
OoS 2
Frame 8
Uair
Frame 9
Uair
OoS 3
Frame 11
Nair/Up Smash
Frame 10
Bair
Fall Speed75/89 (1.330)39/89 (1.630)
Fast Fall Speed75/89 (2.128)40/89 (2.608)
Gravity75/89 (0.075)57/89 (0.085)
Air Acceleration21/89 (0.090)58/89 (0.060)
Jumps22
Short Hop10/89 (18.000)22/89 (17.300)
Full Jump13/89 (37.000)29/89 (34.000)
Air Jump19/89 (37.000)27/89 (35.500)
SpecialWall Jump, TetherNone
Strengths
• Access to several powerful projectiles that allow it to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for it to mix up its recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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