Dark Samus | Dr. Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 33/89 (98 units) |
Walk Speed | 44/89 (1.115) | 68/89 (0.917) |
Run Speed | 50/89 (1.654) | 79/89 (1.464) |
Dash Speed | 50/89 (1.870) | 87/89 (1.538) |
Air Speed | 34/89 (1.103) | 75/89 (0.924) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 3 Up B |
OoS 2 | Frame 8 Uair | Frame 6 Nair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 7 Uair |
Fall Speed | 75/89 (1.330) | 58/89 (1.500) |
Fast Fall Speed | 75/89 (2.128) | 57/89 (2.400) |
Gravity | 75/89 (0.075) | 54/89 (0.087) |
Air Acceleration | 21/89 (0.090) | 57/89 (0.061) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 77/89 (13.142) |
Full Jump | 13/89 (37.000) | 61/89 (30.881) |
Air Jump | 19/89 (37.000) | 78/89 (27.785) |
Special | Wall Jump, Tether | Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) |