Dark Samus | Ganondorf | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 5/89 (118 units) |
Walk Speed | 44/89 (1.115) | 82/89 (0.767) |
Run Speed | 50/89 (1.654) | 86/89 (1.340) |
Dash Speed | 50/89 (1.870) | 50/89 (1.870) |
Air Speed | 34/89 (1.103) | 86/89 (0.830) |
Shield Grab (F) | 87/89 (Frame 19) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Up B | Frame 10 Nair |
OoS 2 | Frame 8 Uair | Frame 11 Uair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 12 Grab |
Fall Speed | 75/89 (1.330) | 33/89 (1.650) |
Fast Fall Speed | 75/89 (2.128) | 34/89 (2.640) |
Gravity | 75/89 (0.075) | 27/89 (0.108) |
Air Acceleration | 21/89 (0.090) | 82/89 (0.040) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 83/89 (12.240) |
Full Jump | 13/89 (37.000) | 84/89 (25.490) |
Air Jump | 19/89 (37.000) | 80/89 (26.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata |