Dark Samus | Greninja | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 66/89 (88 units) |
Walk Speed | 44/89 (1.115) | 4/89 (1.502) |
Run Speed | 50/89 (1.654) | 8/89 (2.288) |
Dash Speed | 50/89 (1.870) | 14/89 (2.178) |
Air Speed | 34/89 (1.103) | 11/89 (1.239) |
Shield Grab (F) | 87/89 (Frame 19) | 70/89 (Frame 14) |
OoS 1 | Frame 4 Up B | Frame 8 Bair |
OoS 2 | Frame 8 Uair | Frame 10 Uair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 12 Up Smash |
Fall Speed | 75/89 (1.330) | 9/89 (1.850) |
Fast Fall Speed | 75/89 (2.128) | 9/89 (2.960) |
Gravity | 75/89 (0.075) | 3/89 (0.180) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 1/89 (22.110) |
Full Jump | 13/89 (37.000) | 2/89 (46.000) |
Air Jump | 19/89 (37.000) | 5/89 (46.000) |
Special | Wall Jump, Tether | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO |