Dark Samus | Hero | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 30/89 (101 units) |
Walk Speed | 44/89 (1.115) | 58/89 (0.980) |
Run Speed | 50/89 (1.654) | 32/89 (1.840) |
Dash Speed | 50/89 (1.870) | 49/89 (1.880) |
Air Speed | 34/89 (1.103) | 55/89 (1.010) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 7 Up B |
OoS 2 | Frame 8 Uair | Frame 9 Uair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Grab |
Fall Speed | 75/89 (1.330) | 52/89 (1.570) |
Fast Fall Speed | 75/89 (2.128) | 49/89 (2.512) |
Gravity | 75/89 (0.075) | 41/89 (0.094) |
Air Acceleration | 21/89 (0.090) | 67/89 (0.055) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 53/89 (15.500) |
Full Jump | 13/89 (37.000) | 74/89 (29.000) |
Air Jump | 19/89 (37.000) | 57/89 (31.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard |