Dark Samus | Incineroar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 6/89 (116 units) |
Walk Speed | 44/89 (1.115) | 89/89 (0.620) |
Run Speed | 50/89 (1.654) | 89/89 (1.180) |
Dash Speed | 50/89 (1.870) | 71/89 (1.760) |
Air Speed | 34/89 (1.103) | 81/89 (0.880) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 8 Nair |
OoS 2 | Frame 8 Uair | Frame 10 Uair/Bair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Up B/Fair/Grab |
Fall Speed | 75/89 (1.330) | 22/89 (1.760) |
Fast Fall Speed | 75/89 (2.128) | 22/89 (2.816) |
Gravity | 75/89 (0.075) | 12/89 (0.126) |
Air Acceleration | 21/89 (0.090) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 68/89 (14.400) |
Full Jump | 13/89 (37.000) | 53/89 (31.600) |
Air Jump | 19/89 (37.000) | 47/89 (32.800) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very powerful back throw • Extremely powerful Side B • Several long lasting hitboxes (B, Nair), and decent frame data • Excellent KO power and damage output, especially when combined with Revenge |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Terrible recovery • Poor mobility, and easily comboed • Can lose Revenge if grabbed |