Dark Samus | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 48/89 (94 units) |
Walk Speed | 44/89 (1.115) | 40/89 (1.134) |
Run Speed | 50/89 (1.654) | 25/89 (1.925) |
Dash Speed | 50/89 (1.870) | 17/89 (2.118) |
Air Speed | 34/89 (1.103) | 14/89 (1.208) |
Shield Grab (F) | 87/89 (Frame 19) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Up B | Frame 9 Nair/Up Smash |
OoS 2 | Frame 8 Uair | Frame 10 Bair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 12 Up B/Grab |
Fall Speed | 75/89 (1.330) | 48/89 (1.580) |
Fast Fall Speed | 75/89 (2.128) | 45/89 (2.528) |
Gravity | 75/89 (0.075) | 54/89 (0.087) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 16/89 (17.540) |
Full Jump | 13/89 (37.000) | 39/89 (33.000) |
Air Jump | 19/89 (37.000) | 22/89 (36.330) |
Special | Wall Jump, Tether | Crouch Walk, Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |