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Dark Samus vs Jigglypuff

Dark Samus
vs
Jigglypuff

Compare SSBU Fighter Stats

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Dark Samus

Jigglypuff

Dark Samus ssbu flair
Jigglypuff ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)88/89 (68 units)
Walk Speed44/89 (1.115)87/89 (0.735)
Run Speed50/89 (1.654)87/89 (1.271)
Dash Speed50/89 (1.870)82/89 (1.650)
Air Speed34/89 (1.103)3/89 (1.332)
Shield Grab (F)87/89 (Frame 19)1/89 (Frame 10)
OoS 1
Frame 4
Up B
Frame 5
Down B (Air)
OoS 2
Frame 8
Uair
Frame 9
Nair
OoS 3
Frame 11
Nair/Up Smash
Frame 10
Grab/Dair
Fall Speed75/89 (1.330)89/89 (0.980)
Fast Fall Speed75/89 (2.128)89/89 (1.568)
Gravity75/89 (0.075)89/89 (0.053)
Air Acceleration21/89 (0.090)1/89 (0.130)
Jumps26
Short Hop10/89 (18.000)87/89 (11.260)
Full Jump13/89 (37.000)87/89 (19.170)
Air Jump19/89 (37.000)83/89 (24.866)
SpecialWall Jump, TetherNone
Strengths
• Access to several powerful projectiles that allow it to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for it to mix up its recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class

• Very powerful Down Special (Rest)
• Good at recovering (has 5 jumps total)
• Very good at edgeguarding with aerial attacks (Nair, Bair, Fair)
• Very fast air speed
Weaknesses
• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo

• Extremely light and dies early
• Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents
• Poor range on all attacks, and no projectile
• Slow movement, and poor overall mobility
• Struggles to kill, as well as approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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