Dark Samus | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 88/89 (68 units) |
Walk Speed | 44/89 (1.115) | 87/89 (0.735) |
Run Speed | 50/89 (1.654) | 87/89 (1.271) |
Dash Speed | 50/89 (1.870) | 82/89 (1.650) |
Air Speed | 34/89 (1.103) | 3/89 (1.332) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 5 Down B (Air) |
OoS 2 | Frame 8 Uair | Frame 9 Nair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Grab/Dair |
Fall Speed | 75/89 (1.330) | 89/89 (0.980) |
Fast Fall Speed | 75/89 (2.128) | 89/89 (1.568) |
Gravity | 75/89 (0.075) | 89/89 (0.053) |
Air Acceleration | 21/89 (0.090) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 10/89 (18.000) | 87/89 (11.260) |
Full Jump | 13/89 (37.000) | 87/89 (19.170) |
Air Jump | 19/89 (37.000) | 83/89 (24.866) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |