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Dark Samus vs Joker

Dark Samus
vs
Joker

Compare SSBU Fighter Stats

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Dark Samus

Joker

Dark Samus ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)52/89 (93 units)
Walk Speed44/89 (1.115)43/89 (1.120)
Run Speed50/89 (1.654)18/89 (2.060)
Dash Speed50/89 (1.870)45/89 (1.900)
Air Speed34/89 (1.103)37/89 (1.100)
Shield Grab (F)87/89 (Frame 19)1/89 (Frame 10)
OoS 1
Frame 4
Up B
Frame 8
Uair
OoS 2
Frame 8
Uair
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 11
Nair/Up Smash
Frame 15
Nair
Fall Speed75/89 (1.330)39/89 (1.630)
Fast Fall Speed75/89 (2.128)4/89 (3.097)
Gravity75/89 (0.075)11/89 (0.127)
Air Acceleration21/89 (0.090)31/89 (0.080)
Jumps22
Short Hop10/89 (18.000)69/89 (14.200)
Full Jump13/89 (37.000)45/89 (32.500)
Air Jump19/89 (37.000)36/89 (34.000)
SpecialWall Jump, TetherTether, Wall Jump
Strengths
• Access to several powerful projectiles that allow it to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for it to mix up its recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
Weaknesses
• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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