Dark Samus | Joker | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 52/89 (93 units) |
Walk Speed | 44/89 (1.115) | 43/89 (1.120) |
Run Speed | 50/89 (1.654) | 18/89 (2.060) |
Dash Speed | 50/89 (1.870) | 45/89 (1.900) |
Air Speed | 34/89 (1.103) | 37/89 (1.100) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 8 Uair |
OoS 2 | Frame 8 Uair | Frame 10 Fair/Bair/Up Smash/Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 15 Nair |
Fall Speed | 75/89 (1.330) | 39/89 (1.630) |
Fast Fall Speed | 75/89 (2.128) | 4/89 (3.097) |
Gravity | 75/89 (0.075) | 11/89 (0.127) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 69/89 (14.200) |
Full Jump | 13/89 (37.000) | 45/89 (32.500) |
Air Jump | 19/89 (37.000) | 36/89 (34.000) |
Special | Wall Jump, Tether | Tether, Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very low lag on most attacks • Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab) • Super armor on down B, which doubles as a quick counter with Arsene • Good recovery • Two projectiles (neutral and side B) • Extremely powerful with Arsene |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles to KO without Arsene • Recovery is exploitable when Arsene is out (Lack of hitbox) • Lack of good Out of Shield options. |