Dark Samus | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 27/89 (103 units) |
Walk Speed | 44/89 (1.115) | 80/89 (0.825) |
Run Speed | 50/89 (1.654) | 37/89 (1.760) |
Dash Speed | 50/89 (1.870) | 37/89 (1.936) |
Air Speed | 34/89 (1.103) | 30/89 (1.120) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Uair | Frame 8 Uair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 9 Nair/Up Smash |
Fall Speed | 75/89 (1.330) | 43/89 (1.600) |
Fast Fall Speed | 75/89 (2.128) | 66/89 (2.240) |
Gravity | 75/89 (0.075) | 15/89 (0.120) |
Air Acceleration | 21/89 (0.090) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 59/89 (15.000) |
Full Jump | 13/89 (37.000) | 81/89 (26.000) |
Air Jump | 19/89 (37.000) | 64/89 (29.500) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |