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Dark Samus vs Ken

Dark Samus

Compare SSBU Fighter Stats


Dark Samus


Dark Samus ssbu flair
Ken ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)27/89 (103 units)
Walk Speed44/89 (1.115)80/89 (0.825)
Run Speed50/89 (1.654)37/89 (1.760)
Dash Speed50/89 (1.870)37/89 (1.936)
Air Speed34/89 (1.103)30/89 (1.120)
Shield Grab (F)87/89 (Frame 19)1/89 (Frame 10)
OoS 1
Frame 4
Up B
Frame 6
Up B
OoS 2
Frame 8
Frame 8
OoS 3
Frame 11
Nair/Up Smash
Frame 9
Nair/Up Smash
Fall Speed75/89 (1.330)43/89 (1.600)
Fast Fall Speed75/89 (2.128)66/89 (2.240)
Gravity75/89 (0.075)15/89 (0.120)
Air Acceleration21/89 (0.090)84/89 (0.035)
Short Hop10/89 (18.000)59/89 (15.000)
Full Jump13/89 (37.000)81/89 (26.000)
Air Jump19/89 (37.000)64/89 (29.500)
SpecialWall Jump, TetherNone
• Access to several powerful projectiles that allow it to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for it to mix up its recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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