Dark Samus | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 3/89 (127 units) |
Walk Speed | 44/89 (1.115) | 54/89 (1.029) |
Run Speed | 50/89 (1.654) | 76/89 (1.496) |
Dash Speed | 50/89 (1.870) | 61/89 (1.815) |
Air Speed | 34/89 (1.103) | 89/89 (0.735) |
Shield Grab (F) | 87/89 (Frame 19) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Up B | Frame 10 Nair |
OoS 2 | Frame 8 Uair | Frame 12 Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 13 Uair |
Fall Speed | 75/89 (1.330) | 2/89 (1.950) |
Fast Fall Speed | 75/89 (2.128) | 2/89 (3.120) |
Gravity | 75/89 (0.075) | 37/89 (0.097) |
Air Acceleration | 21/89 (0.090) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 10/89 (18.000) | 43/89 (16.020) |
Full Jump | 13/89 (37.000) | 43/89 (32.850) |
Air Jump | 19/89 (37.000) | 72/89 (28.503) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |