Dark Samus | Kirby | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 79/89 (79 units) |
Walk Speed | 44/89 (1.115) | 59/89 (0.977) |
Run Speed | 50/89 (1.654) | 42/89 (1.727) |
Dash Speed | 50/89 (1.870) | 45/89 (1.900) |
Air Speed | 34/89 (1.103) | 85/89 (0.840) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 9 Bair |
OoS 2 | Frame 8 Uair | Frame 10 Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Nair |
Fall Speed | 75/89 (1.330) | 85/89 (1.230) |
Fast Fall Speed | 75/89 (2.128) | 85/89 (1.968) |
Gravity | 75/89 (0.075) | 86/89 (0.064) |
Air Acceleration | 21/89 (0.090) | 16/89 (0.095) |
Jumps | 2 | 6 |
Short Hop | 10/89 (18.000) | 83/89 (12.240) |
Full Jump | 13/89 (37.000) | 85/89 (25.370) |
Air Jump | 19/89 (37.000) | 87/89 (21.064) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Excellent recovery, with 5 jumps total and Up Special • Small body makes it easy to get out of combos and dodge attacks • Can use inhale to copy opponents' abilities and swallow projectiles (B) • Good grab game (throws can be comboed into or used to KO) |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Light and easy to KO • Poor range, lack of a good projectile • Poor overall mobility, making it hard to approach |