Dark Samus | Link | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 22/89 (104 units) |
Walk Speed | 44/89 (1.115) | 23/89 (1.247) |
Run Speed | 50/89 (1.654) | 71/89 (1.534) |
Dash Speed | 50/89 (1.870) | 29/89 (1.980) |
Air Speed | 34/89 (1.103) | 75/89 (0.924) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 7 Up B/Bomb Throw(F) |
OoS 2 | Frame 8 Uair | Frame 9 Bair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Nair/Up Smash/Grab |
Fall Speed | 75/89 (1.330) | 43/89 (1.600) |
Fast Fall Speed | 75/89 (2.128) | 6/89 (3.040) |
Gravity | 75/89 (0.075) | 38/89 (0.096) |
Air Acceleration | 21/89 (0.090) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 75/89 (13.380) |
Full Jump | 13/89 (37.000) | 76/89 (27.800) |
Air Jump | 19/89 (37.000) | 66/89 (29.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Excellent zoning tools to rack up damage (→ + B, ↓ + B, B) • Several KO options (Tilts, Smashes, Dash Attack, as well as edgegaurding with projectiles) • Can take a lot of damage before getting KO'ed • Great reach with his long sword • One of the best Neutral Airs in the game • Can use bomb offstage on himself to extend his recovery |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles a bit up close (most of his attacks are a bit slow) • Gets comboed a lot due to his size • Slow movement speed |