Dark Samus | Lucario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 53/89 (92 units) |
Walk Speed | 44/89 (1.115) | 46/89 (1.103) |
Run Speed | 50/89 (1.654) | 46/89 (1.705) |
Dash Speed | 50/89 (1.870) | 6/89 (2.255) |
Air Speed | 34/89 (1.103) | 7/89 (1.281) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 7 Dair |
OoS 2 | Frame 8 Uair | Frame 10 Fair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Grab |
Fall Speed | 75/89 (1.330) | 30/89 (1.680) |
Fast Fall Speed | 75/89 (2.128) | 31/89 (2.688) |
Gravity | 75/89 (0.075) | 60/89 (0.084) |
Air Acceleration | 21/89 (0.090) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 9/89 (18.190) |
Full Jump | 13/89 (37.000) | 10/89 (37.620) |
Air Jump | 19/89 (37.000) | 17/89 (37.620) |
Special | Wall Jump, Tether | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • His Aura mechanic is very strong • Can use his Neutral B to zone opponents • Has a command grab this is very powerful when Aura is built up • Can snowball opponents easily if he retains aura • Recovery covers a huge distance and has a hit box (Up B) • Fast air speed and quick aerials |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Aura Sphere is not very strong unless fully charged • Predictable recovery • Very weak when at low percents |