Dark Samus | Marth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 61/89 (90 units) |
Walk Speed | 44/89 (1.115) | 1/89 (1.575) |
Run Speed | 50/89 (1.654) | 23/89 (1.964) |
Dash Speed | 50/89 (1.870) | 6/89 (2.255) |
Air Speed | 34/89 (1.103) | 41/89 (1.071) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 5 Up B |
OoS 2 | Frame 8 Uair | Frame 9 Nair/Fair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Grab |
Fall Speed | 75/89 (1.330) | 48/89 (1.580) |
Fast Fall Speed | 75/89 (2.128) | 45/89 (2.528) |
Gravity | 75/89 (0.075) | 75/89 (0.075) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 39/89 (16.260) |
Full Jump | 13/89 (37.000) | 33/89 (33.660) |
Air Jump | 19/89 (37.000) | 40/89 (33.660) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Excellent range on all attacks, allowing him to keep his distance from opponents • Very high damage and knockback on his sword's tipper hits • Very good at edgeguarding (Counter, Forward Aerial, Back Aerial) • One of the fastest Out of Shield Options in the game with Up B |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles to kill if not properly spaced • Poor air mobility, so he struggles to land • Properly spacing all attacks is difficult and can feel unrewarding |