Dark Samus | Mega Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 29/89 (102 units) |
Walk Speed | 44/89 (1.115) | 42/89 (1.132) |
Run Speed | 50/89 (1.654) | 58/89 (1.602) |
Dash Speed | 50/89 (1.870) | 35/89 (1.958) |
Air Speed | 34/89 (1.103) | 21/89 (1.155) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 7 Bair |
OoS 2 | Frame 8 Uair | Frame 8 Up Smash |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Nair/Grab |
Fall Speed | 75/89 (1.330) | 13/89 (1.800) |
Fast Fall Speed | 75/89 (2.128) | 13/89 (2.880) |
Gravity | 75/89 (0.075) | 30/89 (0.107) |
Air Acceleration | 21/89 (0.090) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 86/89 (11.490) |
Full Jump | 13/89 (37.000) | 44/89 (32.800) |
Air Jump | 19/89 (37.000) | 47/89 (32.800) |
Special | Wall Jump, Tether | Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |