Dark Samus | Meta Knight | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 77/89 (80 units) |
Walk Speed | 44/89 (1.115) | 24/89 (1.239) |
Run Speed | 50/89 (1.654) | 16/89 (2.090) |
Dash Speed | 50/89 (1.870) | 11/89 (2.211) |
Air Speed | 34/89 (1.103) | 47/89 (1.040) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 7 Dair |
OoS 2 | Frame 8 Uair | Frame 8 Up B/Up Smash |
OoS 3 | Frame 11 Nair/Up Smash | Frame 9 Nair/Uair |
Fall Speed | 75/89 (1.330) | 32/89 (1.660) |
Fast Fall Speed | 75/89 (2.128) | 33/89 (2.656) |
Gravity | 75/89 (0.075) | 23/89 (0.110) |
Air Acceleration | 21/89 (0.090) | 43/89 (0.075) |
Jumps | 2 | 6 |
Short Hop | 10/89 (18.000) | 72/89 (13.920) |
Full Jump | 13/89 (37.000) | 51/89 (32.000) |
Air Jump | 19/89 (37.000) | 88/89 (20.914) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Moveset contains many good combo starters • Small hurtbox makes it hard to hit him • Multiple jumps and powerful recovery allow him to recover easily • Great at edgeguarding • Very good at recovering from disadvantage (Down B is useful for this) • High air speed |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles to take stocks when combos don't land • Poor range despite having a sword • Can struggle against characters with projectiles |