Dark Samus | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 79/89 (79 units) |
Walk Speed | 44/89 (1.115) | 18/89 (1.260) |
Run Speed | 50/89 (1.654) | 9/89 (2.255) |
Dash Speed | 50/89 (1.870) | 6/89 (2.255) |
Air Speed | 34/89 (1.103) | 4/89 (1.313) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 9 Up Smash |
OoS 2 | Frame 8 Uair | Frame 10 Nair/Fair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Grab |
Fall Speed | 75/89 (1.330) | 53/89 (1.550) |
Fast Fall Speed | 75/89 (2.128) | 51/89 (2.480) |
Gravity | 75/89 (0.075) | 62/89 (0.082) |
Air Acceleration | 21/89 (0.090) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 18/89 (17.500) |
Full Jump | 13/89 (37.000) | 55/89 (31.110) |
Air Jump | 19/89 (37.000) | 1/89 (57.350) |
Special | Wall Jump, Tether | Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |