Dark Samus | Mii Gunner | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 22/89 (104 units) |
Walk Speed | 44/89 (1.115) | 56/89 (1.000) |
Run Speed | 50/89 (1.654) | 85/89 (1.370) |
Dash Speed | 50/89 (1.870) | 84/89 (1.630) |
Air Speed | 34/89 (1.103) | 74/89 (0.930) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 6 Up B (#2)/Down B (#1/Air) |
OoS 2 | Frame 8 Uair | Frame 10 Down B (#3/Air)/Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Up Smash |
Fall Speed | 75/89 (1.330) | 65/89 (1.450) |
Fast Fall Speed | 75/89 (2.128) | 63/89 (2.320) |
Gravity | 75/89 (0.075) | 34/89 (0.098) |
Air Acceleration | 21/89 (0.090) | 68/89 (0.053) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 64/89 (14.600) |
Full Jump | 13/89 (37.000) | 60/89 (30.900) |
Air Jump | 19/89 (37.000) | 54/89 (32.300) |
Special | Wall Jump, Tether | Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Long range on moves • Possesses many powerful projectiles for zoning • Player can freely choose specials |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Mediocre recovery options • Poor frame data, struggles up close • Easily comboed |