Dark Samus | Mr. Game & Watch | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 86/89 (75 units) |
Walk Speed | 44/89 (1.115) | 33/89 (1.180) |
Run Speed | 50/89 (1.654) | 47/89 (1.679) |
Dash Speed | 50/89 (1.870) | 29/89 (1.980) |
Air Speed | 34/89 (1.103) | 19/89 (1.176) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 3 Up B |
OoS 2 | Frame 8 Uair | Frame 5 Down B (Air) |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Nair/Grab |
Fall Speed | 75/89 (1.330) | 84/89 (1.240) |
Fast Fall Speed | 75/89 (2.128) | 84/89 (1.984) |
Gravity | 75/89 (0.075) | 68/89 (0.080) |
Air Acceleration | 21/89 (0.090) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 76/89 (13.260) |
Full Jump | 13/89 (37.000) | 77/89 (27.510) |
Air Jump | 19/89 (37.000) | 79/89 (27.510) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Aerial attacks are all powerful and have long lasting hitboxes • Rather small hurtbox allows him to dodge many attacks • Chef (Neutral B) is good for ledge trapping • Crouching allows him to dodge many attacks, and up special gives him invinsibility frames • Very powerful recovery (Up B) which also works as an amazing out of shield option • Good at edgeguarding thanks to F-air and B-air |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Light, and gets KO'ed early • Poor range • Low damage output on most moves Often struggles to approach |