Dark Samus | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 53/89 (92 units) |
Walk Speed | 44/89 (1.115) | 8/89 (1.420) |
Run Speed | 50/89 (1.654) | 5/89 (2.410) |
Dash Speed | 50/89 (1.870) | 1/89 (2.450) |
Air Speed | 34/89 (1.103) | 12/89 (1.220) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 9 Up Smash |
OoS 2 | Frame 8 Uair | Frame 10 Up B/Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Nair/Fair |
Fall Speed | 75/89 (1.330) | 7/89 (1.870) |
Fast Fall Speed | 75/89 (2.128) | 7/89 (2.992) |
Gravity | 75/89 (0.075) | 7/89 (0.137) |
Air Acceleration | 21/89 (0.090) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 51/89 (15.600) |
Full Jump | 13/89 (37.000) | 62/89 (30.800) |
Air Jump | 19/89 (37.000) | 46/89 (33.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |