Dark Samus | Ness | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 48/89 (94 units) |
Walk Speed | 44/89 (1.115) | 71/89 (0.907) |
Run Speed | 50/89 (1.654) | 57/89 (1.609) |
Dash Speed | 50/89 (1.870) | 57/89 (1.826) |
Air Speed | 34/89 (1.103) | 57/89 (1.007) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 8 N Air |
OoS 2 | Frame 8 Uair | Frame 10 Up Smash/Down B (Air)/Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Fair/Uair |
Fall Speed | 75/89 (1.330) | 79/89 (1.310) |
Fast Fall Speed | 75/89 (2.128) | 79/89 (2.096) |
Gravity | 75/89 (0.075) | 73/89 (0.077) |
Air Acceleration | 21/89 (0.090) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 33/89 (16.650) |
Full Jump | 13/89 (37.000) | 26/89 (34.480) |
Air Jump | 19/89 (37.000) | 6/89 (45.650) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Has a kill throw (Back Throw) • Very powerful aerial attacks (esp. Bair, Fair, and Dair) • Useful projectiles for zoning opponents (Side Special / Up Special) • Very good at edgeguarding (Down Smash) • Several powerful combos |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Poor recovery (Up B) • Poor range, often losing to swords or other projectiles • Poor mobility, with low ground and air speed |